Compare commits
1 Commits
assignment
...
assignment
| Author | SHA1 | Date | |
|---|---|---|---|
| ee5e17f444 |
14
README.md
14
README.md
@@ -1,8 +1,12 @@
|
||||
# Advent of Code 2022 - Assignment8 javascript
|
||||
# Advent of Code 2022 - assignment2 javascript
|
||||
## Description
|
||||
This problem is all about walking through a grid. In this solution, we look through an entire column and row until we find a node with height <= height.
|
||||
Assignment2 involves a game of rock paper scissors. The solution uses an enum for rock, paper, scissor values it defines two functions for selecting a winning and losing hand. The winning and losing hand take advantage of the fact that each next value in the rock, paper, scissor trio beats the previous (looping back to rock). For losing it is the other way around. The winning_hand function is also used to determine the score for player. In the GUI there is a checkbox for selecting solution options (part1,part2).
|
||||
|
||||
## References
|
||||
- https://www.w3schools.com/jsref/jsref_charat.asp
|
||||
- https://stackabuse.com/javascript-check-if-variable-is-a-number/
|
||||
- https://www.w3schools.com/jsref/jsref_abs.asp
|
||||
- https://www.psychologytoday.com/us/blog/the-blame-game/201504/the-surprising-psychology-rock-paper-scissors#:~:text=There%20are%20four%20possible%20outcomes,Douglas%20Walker%20and%20Graham%20Walker.
|
||||
- https://www.sohamkamani.com/javascript/enums/
|
||||
- https://codingbeautydev.com/blog/javascript-remove-all-whitespace-from-string/#:~:text=To%20remove%20all%20whitespace%20from%20a%20string%20in%20JavaScript%2C%20call,all%20whitespace%20removed%20from%20str%20.
|
||||
- https://www.geeksforgeeks.org/how-to-check-a-key-exists-in-javascript-object/#:~:text=There%20are%20mainly%20two%20methods,property%20is%20in%20the%20object.
|
||||
- https://stackoverflow.com/questions/5765398/whats-the-best-way-to-convert-a-number-to-a-string-in-javascript
|
||||
- https://www.w3schools.com/jsref/jsref_switch.asp
|
||||
- https://www.w3schools.com/tags/att_input_type_checkbox.asp
|
||||
|
||||
@@ -8,9 +8,8 @@
|
||||
<body>
|
||||
<p>Assignment:</p>
|
||||
<textarea rows="15" cols="50" id="assignment"></textarea>
|
||||
<input type="checkbox" id="algorithm" />
|
||||
<label for="algorithm">Highest scenic score?</label>
|
||||
|
||||
<input type="checkbox" id="algorithm"/>
|
||||
<label for="algorithm">Interpret X,Y,Z as Rock Paper Scissor.</label>
|
||||
<p>Answer:</p>
|
||||
<div id="answer">Provide input first</div>
|
||||
<script src="script.js"></script>
|
||||
|
||||
241
script.js
241
script.js
@@ -1,14 +1,62 @@
|
||||
const ASSIGNMENT = 'assignment';
|
||||
const ANSWER = 'answer';
|
||||
const ALGORITHM_CHECKBOX = 'algorithm';
|
||||
const ERROR_MESSAGE_NO_SUCH_CHARACTER_IN_RPS = "Non existant character in rock paper scissor game selected: ";
|
||||
const ERROR_MESSAGE_TOO_FEW_CHARACTERS_IN_LINE = "Too few characters in line: ";
|
||||
const NEWLINE_CHARACTER = '\n';
|
||||
const OPTION_LOSE = 'X';
|
||||
const OPTION_TIE = 'Y';
|
||||
const OPTION_WIN = 'Z';
|
||||
|
||||
const RPS = Object.freeze({
|
||||
ROCK: 1,
|
||||
PAPER: 2,
|
||||
SCISSORS: 3,
|
||||
|
||||
/**
|
||||
* Select winning hand for given hand.
|
||||
* @param hand the chosen hand
|
||||
* @return RPS the winning hand
|
||||
*/
|
||||
winning_hand: function(hand) {
|
||||
hand++;
|
||||
if(hand > RPS.SCISSORS) {
|
||||
hand = RPS.ROCK;
|
||||
}
|
||||
return hand;
|
||||
},
|
||||
|
||||
/**
|
||||
* Select losing hand for given hand.
|
||||
* @param hand the chosen hand
|
||||
* @return RPS the losing hand
|
||||
*/
|
||||
losing_hand: function(hand) {
|
||||
hand--;
|
||||
if(hand < RPS.ROCK) {
|
||||
hand = RPS.SCISSORS;
|
||||
}
|
||||
return hand;
|
||||
}
|
||||
});
|
||||
const RPS_ALIAS_MAP = Object.freeze({
|
||||
"A": RPS.ROCK,
|
||||
"B": RPS.PAPER,
|
||||
"C": RPS.SCISSORS,
|
||||
"X": RPS.ROCK,
|
||||
"Y": RPS.PAPER,
|
||||
"Z": RPS.SCISSORS,
|
||||
})
|
||||
const SCORE_LOSE = 0;
|
||||
const SCORE_TIE = 3;
|
||||
const SCORE_WIN = 6;
|
||||
|
||||
/**
|
||||
* Main function
|
||||
*/
|
||||
window.onload = function () {
|
||||
document.getElementById(ASSIGNMENT).addEventListener("input", calculateAnswer);
|
||||
document.getElementById(ALGORITHM_CHECKBOX).addEventListener("click", calculateAnswer);
|
||||
window.onload = function() {
|
||||
document.getElementById(ASSIGNMENT).addEventListener("input", calculateAnswer);
|
||||
document.getElementById(ALGORITHM_CHECKBOX).addEventListener("click", calculateAnswer);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -18,8 +66,8 @@ window.onload = function () {
|
||||
function calculateAnswer(event) {
|
||||
console.info("Calculating answer for input...");
|
||||
let assignment = document.getElementById(ASSIGNMENT).value;
|
||||
let getHighestScenicScore = document.getElementById(ALGORITHM_CHECKBOX).checked;
|
||||
let answer = algorithm(assignment, getHighestScenicScore);
|
||||
let interpret_as_rps = document.getElementById(ALGORITHM_CHECKBOX).checked;
|
||||
let answer = algorithm(assignment, interpret_as_rps);
|
||||
|
||||
document.getElementById(ANSWER).innerText = answer;
|
||||
}
|
||||
@@ -29,106 +77,115 @@ function calculateAnswer(event) {
|
||||
* @param assignment the input from the assignment.
|
||||
* @return string the answer
|
||||
*/
|
||||
function algorithm(assignment, getHighestScenicScore) {
|
||||
let lines = assignment.trim().split(NEWLINE_CHARACTER);
|
||||
console.info("Linecount:" + lines.length);
|
||||
function algorithm(assignment, interpret_as_rps) {
|
||||
let errors = 0;
|
||||
let lines = assignment.trim().split(NEWLINE_CHARACTER);
|
||||
let score = 0;
|
||||
console.info("Linecount:" + lines.length);
|
||||
|
||||
let visibleTreeCount = 0;
|
||||
let highestScenicScore = 0;
|
||||
|
||||
for (let i = 0; i < lines.length; i++) {
|
||||
let row = lines[i].trim();
|
||||
|
||||
for (let j = 0; j < row.length; j++) {
|
||||
if (i <= 0 || i >= lines.length - 1 || j <= 0 || j >= row.length - 1) { // Edge node
|
||||
//console.debug("Edge node found.");
|
||||
visibleTreeCount++;
|
||||
continue;
|
||||
}
|
||||
|
||||
let height = parseInt(lines[i].charAt(j));
|
||||
if (!walkRowVisible(height, j, row) && !walkColumnVisible(height, i, j, lines)) {
|
||||
console.log("Found invisible tree, height:" + height + ", i:" + i + ", j:" + j);
|
||||
visibleTreeCount--;
|
||||
}
|
||||
|
||||
if (getHighestScenicScore) {
|
||||
let scenicScore = walkRowCount(height, j, row) * walkColumnCount(height, i, j, lines);
|
||||
if (scenicScore > highestScenicScore) {
|
||||
console.debug("Found new highest scenic score: " + scenicScore);
|
||||
highestScenicScore = scenicScore;
|
||||
for(let i=0; i<lines.length; i++) {
|
||||
let rps_match = lines[i].replace(/\s/g, ''); // remove all whitespace
|
||||
if(rps_match.length < 2) {
|
||||
console.error(ERROR_MESSAGE_TOO_FEW_CHARACTERS_IN_LINE + i + ", skipped.");
|
||||
errors++;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Tree is on edge.
|
||||
visibleTreeCount++;
|
||||
// Assign characters from line
|
||||
let opponent_hand = map_hand_character(rps_match[0]);
|
||||
let player_input = rps_match[1];
|
||||
let player_hand = -1;
|
||||
|
||||
// Validate hand
|
||||
if(opponent_hand<0) {
|
||||
console.error(ERROR_MESSAGE_NO_SUCH_CHARACTER_IN_RPS + rps_match[0] + " for line: " + i);
|
||||
errors++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// How should we interpret input? match_option or Rock Paper Scissors.
|
||||
if(interpret_as_rps) {
|
||||
player_hand = interpret_player_hand_as_rps_input(player_input);
|
||||
} else {
|
||||
player_hand = interpret_player_hand_as_match_input(player_input, opponent_hand);
|
||||
}
|
||||
|
||||
if(player_hand<0) { // Invalid input
|
||||
console.error(ERROR_MESSAGE_NO_SUCH_CHARACTER_IN_RPS + rps_match[1] + " for line: " + i);
|
||||
errors++;
|
||||
continue;
|
||||
}
|
||||
|
||||
score += rps_result(player_hand, opponent_hand);
|
||||
}
|
||||
}
|
||||
|
||||
if (getHighestScenicScore) {
|
||||
return "Highest scenic score: " + highestScenicScore;
|
||||
}
|
||||
if(errors > 0) {
|
||||
return errors.toString() + " Error(s) in input, see console for details."
|
||||
}
|
||||
|
||||
return "Amount of visible trees in the grid: " + visibleTreeCount;
|
||||
return "Player score: " + score;
|
||||
}
|
||||
|
||||
function walkColumnCount(height, index, rowIndex, column) {
|
||||
return walkCount(height, index, column, false, rowIndex);
|
||||
/**
|
||||
* Interpret given input for player as a rock paper scissor character.
|
||||
* @param char input the input for hand character (A,B,C,X,Y,Z)
|
||||
* @return the player hand character or -1 if invalid.
|
||||
*/
|
||||
function interpret_player_hand_as_rps_input(input) {
|
||||
return map_hand_character(input);
|
||||
}
|
||||
|
||||
function walkRowCount(height, index, row) {
|
||||
return walkCount(height, index, row, true, -1);
|
||||
/**
|
||||
* Interpret given input for player as a match option.
|
||||
* @param char input the input for match option (X,Y,Z)
|
||||
* @return the player hand character or -1 if invalid.
|
||||
*/
|
||||
function interpret_player_hand_as_match_input(input, opponent_hand) {
|
||||
let player_hand = -1;
|
||||
switch (input) {
|
||||
case OPTION_LOSE:
|
||||
player_hand = RPS.losing_hand(opponent_hand);
|
||||
break;
|
||||
case OPTION_WIN:
|
||||
player_hand = RPS.winning_hand(opponent_hand);
|
||||
break;
|
||||
case OPTION_TIE:
|
||||
player_hand = opponent_hand;
|
||||
break;
|
||||
}
|
||||
|
||||
return player_hand;
|
||||
}
|
||||
|
||||
function walkColumnVisible(height, index, rowIndex, column) {
|
||||
return walkVisible(height, index, column, false, rowIndex);
|
||||
/**
|
||||
* Maps the chosen hand character to
|
||||
* @param hand_character the chosen character
|
||||
* @return RPS the rock paper scissor hand or -1 if invalid
|
||||
*/
|
||||
function map_hand_character(hand_character) {
|
||||
if(!(hand_character in RPS_ALIAS_MAP)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return RPS_ALIAS_MAP[hand_character];
|
||||
}
|
||||
|
||||
function walkRowVisible(height, index, row) {
|
||||
return walkVisible(height, index, row, true, -1);
|
||||
}
|
||||
/**
|
||||
* Calculate the result of rock paper scissor match
|
||||
* @param RPS player_hand the player's choice
|
||||
* @param RPS opponent_hand the opponent's choice
|
||||
* @return score
|
||||
*/
|
||||
function rps_result(player_hand, opponent_hand) {
|
||||
let score = 0;
|
||||
if(player_hand == opponent_hand) {
|
||||
score = SCORE_TIE + player_hand; // TIE
|
||||
} else if(player_hand == RPS.winning_hand(opponent_hand)) {
|
||||
score = SCORE_WIN + player_hand; // WIN
|
||||
} else {
|
||||
score = SCORE_LOSE + player_hand; // LOSE
|
||||
}
|
||||
|
||||
function walkCount(height, index, line, isRow, rowIndex) {
|
||||
let visibleLeftCount = __walkHelper(height, index, line, isRow, -1, rowIndex, 0);
|
||||
let visibleRightCount = __walkHelper(height, index, line, isRow, 1, rowIndex, 0);
|
||||
|
||||
return visibleLeftCount * visibleRightCount;
|
||||
}
|
||||
|
||||
function walkVisible(height, index, line, isRow, rowIndex) {
|
||||
let visibleLeft = __walkHelper(height, index, line, isRow, -1, rowIndex);
|
||||
let visibleRight = __walkHelper(height, index, line, isRow, 1, rowIndex);
|
||||
|
||||
return visibleLeft || visibleRight;
|
||||
}
|
||||
|
||||
function __walkHelper(height, index, line, isRow, direction, rowIndex, count) {
|
||||
if (direction == 0) {
|
||||
console.error("Invalid direction 0 in __walkhelper");
|
||||
return -1;
|
||||
}
|
||||
|
||||
direction = direction / Math.abs(direction);
|
||||
|
||||
// Edge reached
|
||||
if ((direction < 0 && index <= 0) || (direction > 0 && index >= line.length - 1)) {
|
||||
return (count == undefined) ? true : count;
|
||||
}
|
||||
|
||||
let nextIndex = index + direction;
|
||||
let nextHeightCharacter = (isRow) ? line.charAt(nextIndex) : line[nextIndex].trim().charAt(rowIndex);
|
||||
let nextHeight = parseInt(nextHeightCharacter);
|
||||
|
||||
if (isNaN(height) || isNaN(nextHeightCharacter)) {
|
||||
console.error("Invalid height found, height:" + height + ", nextHeight: " + nextHeightCharacter);
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (height <= nextHeight) {
|
||||
if (count == undefined)
|
||||
return false;
|
||||
return count + 1;
|
||||
}
|
||||
|
||||
return __walkHelper(height, nextIndex, line, isRow, direction, rowIndex, (count !=undefined)? count + 1 : undefined);
|
||||
console.debug("score:" + score + ", player: " + player_hand + ", opponent: " + opponent_hand);
|
||||
return score;
|
||||
}
|
||||
Reference in New Issue
Block a user