Files
advent-of-code/script.js

191 lines
5.4 KiB
JavaScript

const ASSIGNMENT = 'assignment';
const ANSWER = 'answer';
const ALGORITHM_CHECKBOX = 'algorithm';
const ERROR_MESSAGE_NO_SUCH_CHARACTER_IN_RPS = "Non existant character in rock paper scissor game selected: ";
const ERROR_MESSAGE_TOO_FEW_CHARACTERS_IN_LINE = "Too few characters in line: ";
const NEWLINE_CHARACTER = '\n';
const OPTION_LOSE = 'X';
const OPTION_TIE = 'Y';
const OPTION_WIN = 'Z';
const RPS = Object.freeze({
ROCK: 1,
PAPER: 2,
SCISSORS: 3,
/**
* Select winning hand for given hand.
* @param hand the chosen hand
* @return RPS the winning hand
*/
winning_hand: function(hand) {
hand++;
if(hand > RPS.SCISSORS) {
hand = RPS.ROCK;
}
return hand;
},
/**
* Select losing hand for given hand.
* @param hand the chosen hand
* @return RPS the losing hand
*/
losing_hand: function(hand) {
hand--;
if(hand < RPS.ROCK) {
hand = RPS.SCISSORS;
}
return hand;
}
});
const RPS_ALIAS_MAP = Object.freeze({
"A": RPS.ROCK,
"B": RPS.PAPER,
"C": RPS.SCISSORS,
"X": RPS.ROCK,
"Y": RPS.PAPER,
"Z": RPS.SCISSORS,
})
const SCORE_LOSE = 0;
const SCORE_TIE = 3;
const SCORE_WIN = 6;
/**
* Main function
*/
window.onload = function() {
document.getElementById(ASSIGNMENT).addEventListener("input", calculateAnswer);
document.getElementById(ALGORITHM_CHECKBOX).addEventListener("click", calculateAnswer);
}
/**
* Listener function for input in assignment field.
* @param event the onInput event
*/
function calculateAnswer(event) {
console.info("Calculating answer for input...");
let assignment = document.getElementById(ASSIGNMENT).value;
let interpret_as_rps = document.getElementById(ALGORITHM_CHECKBOX).checked;
let answer = algorithm(assignment, interpret_as_rps);
document.getElementById(ANSWER).innerText = answer;
}
/**
* Calculate the answer to assignment.
* @param assignment the input from the assignment.
* @return string the answer
*/
function algorithm(assignment, interpret_as_rps) {
let errors = 0;
let lines = assignment.trim().split(NEWLINE_CHARACTER);
let score = 0;
console.info("Linecount:" + lines.length);
for(let i=0; i<lines.length; i++) {
let rps_match = lines[i].replace(/\s/g, ''); // remove all whitespace
if(rps_match.length < 2) {
console.error(ERROR_MESSAGE_TOO_FEW_CHARACTERS_IN_LINE + i + ", skipped.");
errors++;
continue;
}
// Assign characters from line
let opponent_hand = map_hand_character(rps_match[0]);
let player_input = rps_match[1];
let player_hand = -1;
// Validate hand
if(opponent_hand<0) {
console.error(ERROR_MESSAGE_NO_SUCH_CHARACTER_IN_RPS + rps_match[0] + " for line: " + i);
errors++;
continue;
}
// How should we interpret input? match_option or Rock Paper Scissors.
if(interpret_as_rps) {
player_hand = interpret_player_hand_as_rps_input(player_input);
} else {
player_hand = interpret_player_hand_as_match_input(player_input, opponent_hand);
}
if(player_hand<0) { // Invalid input
console.error(ERROR_MESSAGE_NO_SUCH_CHARACTER_IN_RPS + rps_match[1] + " for line: " + i);
errors++;
continue;
}
score += rps_result(player_hand, opponent_hand);
}
if(errors > 0) {
return errors.toString() + " Error(s) in input, see console for details."
}
return "Player score: " + score;
}
/**
* Interpret given input for player as a rock paper scissor character.
* @param char input the input for hand character (A,B,C,X,Y,Z)
* @return the player hand character or -1 if invalid.
*/
function interpret_player_hand_as_rps_input(input) {
return map_hand_character(input);
}
/**
* Interpret given input for player as a match option.
* @param char input the input for match option (X,Y,Z)
* @return the player hand character or -1 if invalid.
*/
function interpret_player_hand_as_match_input(input, opponent_hand) {
let player_hand = -1;
switch (input) {
case OPTION_LOSE:
player_hand = RPS.losing_hand(opponent_hand);
break;
case OPTION_WIN:
player_hand = RPS.winning_hand(opponent_hand);
break;
case OPTION_TIE:
player_hand = opponent_hand;
break;
}
return player_hand;
}
/**
* Maps the chosen hand character to
* @param hand_character the chosen character
* @return RPS the rock paper scissor hand or -1 if invalid
*/
function map_hand_character(hand_character) {
if(!(hand_character in RPS_ALIAS_MAP)) {
return -1;
}
return RPS_ALIAS_MAP[hand_character];
}
/**
* Calculate the result of rock paper scissor match
* @param RPS player_hand the player's choice
* @param RPS opponent_hand the opponent's choice
* @return score
*/
function rps_result(player_hand, opponent_hand) {
let score = 0;
if(player_hand == opponent_hand) {
score = SCORE_TIE + player_hand; // TIE
} else if(player_hand == RPS.winning_hand(opponent_hand)) {
score = SCORE_WIN + player_hand; // WIN
} else {
score = SCORE_LOSE + player_hand; // LOSE
}
console.debug("score:" + score + ", player: " + player_hand + ", opponent: " + opponent_hand);
return score;
}