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@@ -1,5 +1,6 @@
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const ASSIGNMENT = 'assignment';
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const ANSWER = 'answer';
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const ALGORITHM_CHECKBOX = 'algorithm';
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const NEWLINE_CHARACTER = '\n';
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/**
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@@ -7,6 +8,7 @@ const NEWLINE_CHARACTER = '\n';
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*/
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window.onload = function () {
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document.getElementById(ASSIGNMENT).addEventListener("input", calculateAnswer);
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document.getElementById(ALGORITHM_CHECKBOX).addEventListener("click", calculateAnswer);
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}
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/**
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@@ -15,7 +17,9 @@ window.onload = function() {
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*/
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function calculateAnswer(event) {
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console.info("Calculating answer for input...");
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let answer = algorithm(event.target.value);
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let assignment = document.getElementById(ASSIGNMENT).value;
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let getHighestScenicScore = document.getElementById(ALGORITHM_CHECKBOX).checked;
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let answer = algorithm(assignment, getHighestScenicScore);
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document.getElementById(ANSWER).innerText = answer;
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}
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@@ -25,9 +29,106 @@ function calculateAnswer(event) {
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* @param assignment the input from the assignment.
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* @return string the answer
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*/
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function algorithm(assignment) {
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function algorithm(assignment, getHighestScenicScore) {
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let lines = assignment.trim().split(NEWLINE_CHARACTER);
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console.info("Linecount:" + lines.length);
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// TODO: implement assignment
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let visibleTreeCount = 0;
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let highestScenicScore = 0;
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for (let i = 0; i < lines.length; i++) {
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let row = lines[i].trim();
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for (let j = 0; j < row.length; j++) {
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if (i <= 0 || i >= lines.length - 1 || j <= 0 || j >= row.length - 1) { // Edge node
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//console.debug("Edge node found.");
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visibleTreeCount++;
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continue;
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}
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let height = parseInt(lines[i].charAt(j));
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if (!walkRowVisible(height, j, row) && !walkColumnVisible(height, i, j, lines)) {
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console.log("Found invisible tree, height:" + height + ", i:" + i + ", j:" + j);
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visibleTreeCount--;
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}
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if (getHighestScenicScore) {
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let scenicScore = walkRowCount(height, j, row) * walkColumnCount(height, i, j, lines);
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if (scenicScore > highestScenicScore) {
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console.debug("Found new highest scenic score: " + scenicScore);
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highestScenicScore = scenicScore;
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}
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}
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// Tree is on edge.
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visibleTreeCount++;
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}
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}
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if (getHighestScenicScore) {
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return "Highest scenic score: " + highestScenicScore;
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}
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return "Amount of visible trees in the grid: " + visibleTreeCount;
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}
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function walkColumnCount(height, index, rowIndex, column) {
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return walkCount(height, index, column, false, rowIndex);
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}
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function walkRowCount(height, index, row) {
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return walkCount(height, index, row, true, -1);
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}
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function walkColumnVisible(height, index, rowIndex, column) {
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return walkVisible(height, index, column, false, rowIndex);
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}
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function walkRowVisible(height, index, row) {
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return walkVisible(height, index, row, true, -1);
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}
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function walkCount(height, index, line, isRow, rowIndex) {
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let visibleLeftCount = __walkHelper(height, index, line, isRow, -1, rowIndex, 0);
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let visibleRightCount = __walkHelper(height, index, line, isRow, 1, rowIndex, 0);
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return visibleLeftCount * visibleRightCount;
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}
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function walkVisible(height, index, line, isRow, rowIndex) {
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let visibleLeft = __walkHelper(height, index, line, isRow, -1, rowIndex);
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let visibleRight = __walkHelper(height, index, line, isRow, 1, rowIndex);
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return visibleLeft || visibleRight;
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}
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function __walkHelper(height, index, line, isRow, direction, rowIndex, count) {
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if (direction == 0) {
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console.error("Invalid direction 0 in __walkhelper");
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return -1;
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}
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direction = direction / Math.abs(direction);
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// Edge reached
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if ((direction < 0 && index <= 0) || (direction > 0 && index >= line.length - 1)) {
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return (count == undefined) ? true : count;
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}
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let nextIndex = index + direction;
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let nextHeightCharacter = (isRow) ? line.charAt(nextIndex) : line[nextIndex].trim().charAt(rowIndex);
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let nextHeight = parseInt(nextHeightCharacter);
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if (isNaN(height) || isNaN(nextHeightCharacter)) {
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console.error("Invalid height found, height:" + height + ", nextHeight: " + nextHeightCharacter);
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return -1;
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}
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if (height <= nextHeight) {
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if (count == undefined)
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return false;
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return count + 1;
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}
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return __walkHelper(height, nextIndex, line, isRow, direction, rowIndex, (count !=undefined)? count + 1 : undefined);
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}
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