lets go mario
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49
desktop/build.gradle
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49
desktop/build.gradle
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sourceCompatibility = 1.8
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sourceSets.main.java.srcDirs = [ "src/" ]
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sourceSets.main.resources.srcDirs = ["../assets"]
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project.ext.mainClassName = "com.jan.game.DesktopLauncher"
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project.ext.assetsDir = new File("../assets")
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import org.gradle.internal.os.OperatingSystem
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tasks.register('run', JavaExec) {
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dependsOn classes
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mainClass = project.mainClassName
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classpath = sourceSets.main.runtimeClasspath
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standardInput = System.in
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workingDir = project.assetsDir
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ignoreExitValue = true
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if (OperatingSystem.current() == OperatingSystem.MAC_OS) {
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// Required to run on macOS
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jvmArgs += "-XstartOnFirstThread"
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}
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}
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tasks.register('debug', JavaExec) {
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dependsOn classes
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mainClass = project.mainClassName
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classpath = sourceSets.main.runtimeClasspath
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standardInput = System.in
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workingDir = project.assetsDir
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ignoreExitValue = true
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debug = true
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}
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tasks.register('dist', Jar) {
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duplicatesStrategy(DuplicatesStrategy.EXCLUDE)
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manifest {
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attributes 'Main-Class': project.mainClassName
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}
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dependsOn configurations.runtimeClasspath
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from {
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configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) }
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}
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with jar
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}
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dist.dependsOn classes
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eclipse.project.name = appName + "-desktop"
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14
desktop/src/com/jan/game/DesktopLauncher.java
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14
desktop/src/com/jan/game/DesktopLauncher.java
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package com.jan.game;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
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// Please note that on macOS your application needs to be started with the -XstartOnFirstThread JVM argument
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public class DesktopLauncher {
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public static void main (String[] arg) {
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Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
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config.setForegroundFPS(60);
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config.setTitle("Jan");
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new Lwjgl3Application(new Main(), config);
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}
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}
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